We design immersive applications based on the balanced combination of a pedagogical goal
with a fun scenario.
Their effectiveness is reinforced and heightened by the addition of tools such as Oculus VR, which plunge the user into an immersive reality.
By associating the video game with a practical goal such as training or health, it becomes a powerful, effective pedagogical tool.
Cutting-edge, multiplatform technology.
Human Games favours the Unity Game Engine in combination with Oculus and Kinect to develop multiplatform 3D video games tailored to your needs and budgets.
Virtual reality input devices : Oculus, Samsung Gear VR, Google Cardboard, Cave, motion sensors, omnidirectional treadmills, motion analysis.
Platforms : Windows, OS X, Linux, IOS, Android.
Modelled according to your needs, our video games allow fast, intuitive and pleasant learning.
By choosing Unity as our primary design software, we are offering you a flexible and powerful development ecosystem which leaves room for your goals and our creativity. .
This allows us to offer you the platform best suited to your target with an exceptional image quality achieved through light and shadow play and breath-taking special effects highlighted by three-dimensional sound environments.
The CAVE has its strong points, but is not universally available since it requires a large budget, lots of space and ongoing maintenance.
This is why we offer immersive applications developed for the digital virtual reality device Oculus VR.
Its immersive effect is impressive, while remaining economically affordable and easy to transport.
Even with its technical limitations, a system like Cardboard is sufficient to represent a basic VR experience.
It's enough to get new users curious and reach a wider audience.
You can opt to buy a cheap DIY kit that can be assembled in just a few minutes.
Coupled with Samsung Galaxy S6 it becomes a powerful, mobile and lightweight VR tool.
Wide field of view, precise head-tracking and low latency brings reality to the virtual.
Comfortable and ergonomic.
Combined with Oculus, motion sensors further increases realism thanks to its precise gesture recognition.
Human Games studies and captures the gestures of project actors in order to optimize ergonomics. Our industrial immersive applications perfectly fulfil their role of training, informing and preventing.
For a fun, interactive group experience, we offer systems for one or multiple screen.
Human Games integrates all omnidirectional treadmills intended for use in virtual reality systems, enabling full freedom of movement in any direction the user wishes to.
Marti di Stefano is a graduate of ESBAM (École Supérieure des Beaux-Arts de Marseille).
The creator of many artistic projects for PIAS, Sony and Universal, Marti oversees the artistic department, the detection of new trends and research on the evolution of social networks.
A 3D artist/sculptor in Mudbox, she also participates in the scripting and writing of comments and dialogues.
Deise Mikhail has many years of experience as an executive director and producer at Sony Music, Universal Music, Warner Music, PIAS and many labels. He also composes music for TF1, M6, Orange and many other media and brands.
A multidisciplinary autodidact, he directs projects and participates in modelling and development.
David Fugère-Lamarre is a computer engineer. He has a bachelor’s degree in Computer Engineering from Montreal’s Ecole Polytechnique and a master’s in Engineering Management from the New Jersey Institute of Technology. He worked as a developer for many console games at Artificial Mind & Movement in Montréal and Phoenix Studio in Lyon before founding Illogika.
Alberto Guardia is a doctor, specialized in medical IT, including e- health and telemedicine. After obtaining a Master of Advanced Studies ( MAS) in Medical Informatics at the Faculty of Medicine of Geneva, he improved telehealth RUIS McGill in Montreal. While there, he completed his education with a certificate of study in e- health at Georgia Institute of Technology.